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Monday, February 25, 2019

Research about Computer Addiction Essay

Chapter 1THE PROBLEM AND ITS BACKGROUNDRationaleModernization of living has a great impact to one of us, specifically in the field of engineering that introduces us to this, computing device age beca go for of its many benefits that makes our lives better and helps us do work a lot better. One evidence is the excessive of use of computers of some students, it gives us a faster access to the world and is rattling beneficial to our studies like doing paper works and at the same time, entertainment. solely as computers became to a greater extent popular, some students overused it and become a bad leisure time for them causing them to skip their classes, they could not concentrate, and they become irresponsible, they didnt do their shoal stuffs and obliviously overspending their allowance in paying a gaming computer unit of measurement and a bet. Lessen, determine and prevent computer addiction, are in the soul of the researchers in conducting this study.STATEMENT OF THE PROBLEMThe primary aim of this study is to triumph relevant information in the social occasion of the college freshmen students towards computer games. Specifically, it sought to attend the following questions1. What is the profile of the respondents in terms of the following factors?1.1 Amenability of suspension with computer1.2 Interest in computer gaming1.3 Awareness in the possible effects of too much exposure in computer games1.4 entrust power2. What are the most common factors which make involve them in computer games?2.1 Leisure time2.2 Hobby2.3 Friends3. What are the most public press problems in their study wonts as they go and play computer games in terms of the following?3.1 Time for studying3.2 Concentration3.3 Motivation of learning4. What are their ways to balance their gaming habit and study habit if there is, in terms of the following?4.1 Time management4.2 Self-controlSIGNIFICANCE OF THE STUDYThe expected result if this research endeavor will benefit the followingStu dents of Saint Marys University and its studentsAs full of life information, results of the study will help make the students become aware of their involvement in computer games, and become develop their study habits and to concentrate more on their studies.Future researchersThe results of this study can serve as a baseline data for developing topics as well as creating ideas about(predicate) their topics.SCOPE OF DELIMITATIONSThis study was conducted during the first semester of the school year 2012-2013 to identify the factors that take up the involvement to computer game addiction of the Marian Freshmen students and to determine how it would postulate their study habits. Respondents of the study are limited to the college freshmen students of the eightsome departments of the University namely drill of Accountancy, civilise Arts and sciences, indoctrinate of Business, School of Education, School of Engineering and Architecture, School of Computing Science and Information Te chnology, School of Public Administration and Governance, and School of Health Sciences. There are ten randomly selected respondents of each of the eight departments.

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